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What We Learned About Building Products People Love in 2016

Mind the Product

Suzie’s post both educates and entertains and is full of practical advice and, as Suzie says, its point is “to empower you and inform you about technical practices that are meant to be business-relevant”. It was a day full of inspiring and entertaining talks from product leaders, so there was much to absorb and learn.

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Solve a Hard Problem (Tinder). Chapter 8 of my upcoming book, The Cold Start Problem

Andrew Chen

It’s a form of entertainment.[^1]. Jahan Khanna, cofounder/CTO of Sidecar spoke of its origin: It was obvious that letting anyone sign up to a driver would be a big deal. You could sign up without filling in a bunch of forms. The other problem was how to wade through all the replies.

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User friction can sink your app. Here’s what it is and how to avoid it.

Mixpanel

Even when wait times can’t be reduced with better performance, you can still use psychology by turning waits into sources of entertainment with animations, surprises, or even humor. Gamification is not just for games and entertainment-focused apps. Leverage gamification principles.

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The Podcast Ecosystem in 2019 – a16z’s 68 page analysis (Guest essay by Li Jin)

Andrew Chen

NPR sells ads on its podcasts and has teams of designers, planners, and strategists, but is technically a non-profit media organization. Most podcast producers are creating entertainment-focused, general interest content that appeals to a wide audience, likely because of their monetization model, which is primarily ad-supported.

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The Podcast Ecosystem in 2019 – a16z’s 68 page analysis

Andrew Chen

NPR sells ads on its podcasts and has teams of designers, planners, and strategists, but is technically a non-profit media organization. Most podcast producers are creating entertainment-focused, general interest content that appeals to a wide audience, likely because of their monetization model, which is primarily ad-supported.