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Enhancing Product Development With User Feedback Loops

Split

Receiving this feedback and acting upon it quickly can be the difference between an exiting new product or feature, or a project that is stuck in the mud. By incorporating user feedback loops into your feature releases, you can gain invaluable insights to refine your product and better align it with your customers’ evolving needs.

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Create Feedback Loops (Agile Approaches) for Hardware Products

Johanna Rothman

In Costs of an Agile Approach for Hardware Products , I suggested that an iteration-based approach for hardware was too expensive. Agile software teams are cross-functional and interdependent. Many agile software teams have somewhere between four and seven people. Feedback Loops Drive Collaboration. And, with whom?

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Sprint Review – Make it Much More Than a Demo…

Agile Velocity

Creating Feedback Loops. The Sprint Review, just like the Retrospective , is an important feedback loop in a Scrum team’s toolbox. And the event is “just a demo.” One of the best ways to make the Sprint Review much more than a demo is to make sure the team tells a good story. Why is the Review so important?

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What Lifecycle or Agile Approach Fits Your Context? Part 3, Incremental Lifecycles

Johanna Rothman

Of course, there are feedback loops here, too: Notice that we expect feedback from later features back to the previous features. However, if we have “bad” feedback from the last (or interim feature), we don't have the “Kiss of Death” as we did in the serial or iterative lifecycles.

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Balance Innovation, Commitment, & Feedback Loops: Part 1: High Innovation Products

Johanna Rothman

Many of my clients are trying to use short feedback loops in agile approaches. The more need for product innovation and change, the shorter the feedback loops need to be. I wrote about this in Create Your Successful Agile Project.) High Need for Product Innovation and Change.

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Mastering the Product Design Process: A Step-by-Step Guide to Success

Userpilot

They also have a robust system to collect data, make decisions, build solutions, perform tests, and deploy new products on time. Explore design solutions and test usability before full-scale development. Perform usability testing with real users to address design flaws. Create basic sketches and interactive prototypes.

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How WIP Insights Allow Us to Revisit Brooks’ Law About Adding People to a Team

Johanna Rothman

” It depends on how your lifecycle manages feedback loops and learning, how collaborative the team is, and how much WIP the team has. Each Lifecycle Manages Feedback Loops Differently Brooks wrote the original version of The Mythical Man-Month in 1975, based on the 1960s IBM 360 project. .”